![]() Your buildings constantly repair themselves, even during combat.Ī chest any salty sailor would be proud of, filled with things to keep your dockyard running whatever the weather. Wow, there's actually a system for keeping the dockyard running smooth now. Your ship constantly repairs itself, even during combat. Occasionally produces extra Gold every 7th cycleįile:Pedro, Captain of the Panama.png Pedro, Captain of the "Panama" ![]() Occasionally produces extra Tallow every 5th cycle This advanced hydroelectric paddlewheel is immune to rust and corrosion, if not the odd explosion.Ī man who will pursue his underwater prey to the ends of the earth, even if it costs him his own life. Occasionally produces extra Tallow every 4th cycle Her fellow sailors swear once she's underwater, she grows gills. Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories.Īngela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. Source: crafting at Old Nate's workshop in Cape Trelawney This item can provide electricity only to buildings that can normally be affected by power plantsĬompensates for its faithfulness in performing simple human tasks by being wilfully blind. Shirkers begone! The shrill cry of a new day has sounded!Ī highly-efficient and safe source of electrical power! Reduces the risk of fire, and looks divine. We can be bunch of sleepyheads sometimes."įeras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives.īetter factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig.Īn airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency over-abundance! Those are the topics for discussion at this venue's very functional table. "Just in case you have to wake us up, boss. 1.A man with an infectious, impetuous and impassioned urge for action.Ī worker's gift.1.6 Adds Large Rendering Works, Soap Factory and the Industrial Pig/Cattle Farm.Restructures build menu - all new OW buildings are now grouped together to avoid cluttering the artisan construction menu. 1.5 Adds Large Steelworks and Large Steel Furnace.The various tutorial quests (under the more guidance option) teach you very basic aspects of the game. Unfortunately, its in-game tutorial is not that good. The game, purchasable on the Epic or Ubisoft stores, is an incredibly fun city builder with cool graphics. Moves all build menu entries to the right (behind university). Anno 1800, by Ubisoft Blue Byte, is a great game. 1.4 Adds Advanced Sawmill, Advanced Sailmaker and Sausage Factory.Fisheries can now be properly boosted with electricity. 1.1: Fix bug where the fishing boat pretends to be the fishery.cfg files which makes making custom models much easier: Thanks to Jakob for making the flour mill ground decal and the wonderful modular ground decal package.įamiliar with blender? Interested in making your own in-game models? I made this blender addon to import Anno. Industrial Cattle Farm, produces cattle (requires a silo supplied with Corn + Grain), allows the production of milk from cattle using the 'fertilizer' module.It requires both the Cattle needs to be butchered mod and Jakobs Shared Goods. Industrial Pig Farm (requires a silo supplied with Corn + Potatoes gets a -1000% productivity debuff unless it is supplied with food)Īdditionally, there is a cattle version of the pig farm.Sausage Factory: 6 sausages per minute.Large Steelworks: 2 steel beams per minute, can be improved with electricity.Large Steel Furnace: 4 steel per minute, can be improved with electricitiy.2 Variations, one with asphalt and one with grass & dirt ground. Advanced Sailmaker: 4 sails per minute.Advanced Sawmill (Old World and New World): 12 timber per minute.Large Schnapps Destillery: Produces 6 schnapps per minute. ![]() Large Bakery: Produces 3 bread per minute, can be improved with electricity.Electrical Flour Mill: Produces 12 flour/minute, requires electricity.Produces a total of 12 work clothes per minute, but requires electricity for this. Uses the 3d model of the advanced cotton production, but with the framework knitter texture. Textile Factory: Produces work clothes.With its big trawler, it produces 4 fish/minute, but in contrast to the normal fishery, it can also benefit from electricity. There are two seperate downloads, one contains the fishery and the other everything else. Moved to githubĪll buildings have 3d models and animated workers. To balance this, the new factories are more expensive and all require worker-workforce instead of farmers. This mod fixes this problem by introducing advanced production chains, unlocked at the artisan level, that allow you to produce much more goods with fewer (but larger) buildings. Yet in the game, we cannot industrialize the low tier goods production and instead have to place down thousands of them. Fishing for souls: allegory of the jealousy between the various religious denominations. Anno 1800 is all about the age of industrialization.
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